UX and product design course in New Zealand. Become a certified product designer in 11 weeks.

The Certified Agile UX Product Design Expert (CAUXPDE) takes you from user research and Figma prototyping to design systems, usability testing, stakeholder management and designing AI products, one module a week. You get unlimited one-to-one mentoring from New Zealand mentors, a real client project and a real internship.

5.0 from 90+ Google reviews1,000+ students and business owners since 2016

Length
11 weeksAbout 6–8 hours a week
Price
$4,789 + GST$5,507.35 incl. GST
Format
OnlineFigma and a real client project
Mentoring
Unlimited one-to-oneNZ-based mentors
Experience
A real internshipIn UX and product design
Funding
Up to 50% with MCDFFor eligible NZ businesses

Learners fromAir New Zealand · ANZCO Foods · Auckland Council · MBIE · University of Auckland · AUT

Is CAUXPDE right for you?

Who CAUXPDE is built for, and when to pick something else.

CAUXPDE is for designers and digital people who want to move into UX, or step up from UX to product design, without taking a year out of work.

Graphic and web designers

You already have the eye. Add research, testing and product thinking, so your visual skills turn into UX and product design work.

UX designers stepping up

You design good screens. Learn to run discovery, manage stakeholders and back decisions with evidence, the skills product designer roles ask for.

Career changers into tech

Coming from retail, admin, hospitality or study? Finish with a client project, a portfolio case study and internship experience to show employers.

Product owners and business analysts

Learn enough UX to write better stories, run research with your designers and judge a design on more than taste. Eligible NZ businesses can get up to 50% of the cost through MCDF. Ask about team training

What you need to start

  • No UX or coding experience. Visual design skills help, but module 01 starts with the building blocks of a good interface.
  • Good English, written and spoken.
  • A laptop and a reliable internet connection.
  • About 6–8 hours a week for 11 weeks, at times that suit you.

Choose something else if

Product designer vs UX designer

From designing screens to owning the product.

A UX designer makes a product easy to use. A product designer owns the whole experience and the business result it delivers. Plenty of UX designers hit the same ceiling: great at the screens, but someone else decides what gets built. CAUXPDE adds the research, stakeholder, strategy and delivery skills that product designers and product owners use. New to UX? Start with the 5-week JumpStart. Pick a step to see what changes.

Career map · Users, business and tech

Desirability, viability and feasibility diagram showing where UX designers, product designers and product owners focus DesirabilityUsers ViabilityBusiness Feasibility · Tech You

Start here: 5-week JumpStart

New to UX

Learn the basics in 5 weeks with the Agile UX Design JumpStart, then step up to CAUXPDE when you’re ready.

Background
None needed: curiosity, a laptop and a few hours a week
You learn
UX principles, research, personas, flows, Figma prototyping and usability testing
You make
Your first case study, presented to a mentor in week 5
Then
Step up to CAUXPDE for $2,557 + GST

JumpStart at a glance

  • 5 weeks
  • Start any week
  • Unlimited mentoring
  • $2,597 + GST

See the 5-week UX JumpStart

Where many designers are today

UX/UI designer

More design-focused: you make the product easy and pleasant to use, designing the screens and interactions, often for features someone else has scoped.

Usually from
Graphic, visual or interaction design
You own
Screens, flows and the interface
You decide
How a feature looks and behaves
Measured by
Usability and design quality

CAUXPDE sharpens

  • 01 Design systems and accessibility
  • 06 Prototyping with Figma and AI
  • 07 Usability testing

The step up

Product designer

More business-focused: you take part in the whole process, from research and brainstorming to project management, and make sure the finished product meets the business need.

Usually from
UX design, leading projects and working across teams
You own
The whole experience of a product area, from problem to release
You decide
Which problems to solve first, using research and business goals
Measured by
User outcomes and business results, like conversion and retention

CAUXPDE adds

  • 03 Stakeholder management
  • 05 Product discovery and research
  • 08 Validation and design sprints
  • 09 Designing for AI

For designers who like the business side

Product owner

You decide what the team builds next, write the stories and keep the backlog honest.

Usually from
Product design, business analysis or project management
You own
The backlog and the value the product delivers
You decide
What the team builds next, and when it’s done
Measured by
Value delivered to customers and the business

CAUXPDE adds

  • 02 Agile UX project management
  • 04 User stories and requirements
  • 10 Playback and handoff
  • 11 The client pitch

CAUXPDE prepares you for product designer roles and gives you the product owner skills to grow into. Typical roles and pay are on the certification comparison page.

What you’ll learn · Week by week

Five weeks, one case study, from first interview to portfolio piece.

Each week you learn one part of the UX process in the online portal and use it straight away on a small case study. Your mentor reviews the work as you go. Hover over or tap a week to see what happens, the AI tools you’ll try and what your mentor checks.

  1. Week 1

    Fundamentals of UX Design

    Research the people you design for

    • UX principles
    • User research
    • Personas
    • User flows

    You makeInterview notes, a persona and a user flow

    Week 1

    Learn what makes an experience good, then talk to real people and turn what they tell you into a persona and a flow.

    AI you’ll try

    ChatGPT or Claude to draft interview questions, Miro AI to cluster your notes

    Mentor checkYour interview questions, before you run them

  2. Week 2

    Good Design and Prototyping

    Sketch it, then make it clickable

    • UI principles
    • Responsive design
    • Wireframes
    • Figma

    You makeSketches, wireframes and a clickable Figma prototype

    Week 2

    Learn the rules good screens follow, sketch lots of ideas quickly, then build the best one as a working prototype in Figma.

    AI you’ll try

    Figma AI and Uizard for first drafts, Khroma for colour

    Mentor checkYour wireframes, before you go high fidelity

  3. Week 3

    Usability Testing and Iteration

    Watch people use it, then fix it

    • Test plans
    • Running tests
    • Analysing results
    • Iterating

    You makeA test plan, your findings and an improved prototype

    Week 3

    Put your prototype in front of real people, spot where they get stuck, and change the design based on what you saw.

    AI you’ll try

    Maze for remote tests, Otter.ai for transcripts

    Mentor checkYour test plan, and what you plan to change

  4. Week 4

    Accessibility, Mobile and AI in UX

    Design for more people and smaller screens

    • Accessibility
    • Mobile UX
    • AI in UX
    • Design challenge

    You makeAn accessibility check and a mobile version of your design

    Week 4

    Check your design works for people with different needs and on a phone, use AI where it saves time, and start your playback.

    AI you’ll try

    Figma AI, plus AI checks for contrast and alt text

    Mentor checkYour playback story, before you present it

  5. Week 5

    Project Playback and Portfolio

    Present it and start your portfolio

    • Stakeholder playback
    • Portfolio review
    • Next steps

    You makeA stakeholder presentation and your first portfolio case study

    Week 5

    Present your case study the way you would to a client, get feedback from your mentor, then turn it into your first portfolio piece.

    AI you’ll try

    ChatGPT or Claude to tighten your case study write-up

    Mentor checkYour case study, and the next step for you

1:1
Unlimited mentoring, booked at times that suit you
1
Case study you take from research to a tested prototype
0
Exams. You’re assessed on your project and your playback

Start with the basics, finish with a portfolio piece.

$2,597 + GST. Start any time. Pay online, or we can invoice you or your employer.

How CAUXPDE works · The triple diamond

Every module sits on the process product teams actually use.

CAUXPDE follows the triple diamond: find the right problem, design the right solution, then prove it works and hand it over. You work through it on a real client project, with unlimited one-to-one mentoring at every stage. Hover over or tap a stage card to flip it and see what happens at that stage.

Process · Triple diamond

The triple diamond: discover, define, develop, deliver, validate and hand off, with agile sprints running underneathThe right problemThe right solutionProven and shipped12345602 Agile UX project management: sprints run under every stage
  1. Discover

    Understand people and the business

    • 03 Stakeholders
    • 05 User research

    You makeA stakeholder map, interview guide and research insights

    Stage 1 · Discover

    Learn who the product serves and what the business needs before anyone opens Figma.

    How you work

    • Stakeholder mapping
    • User interviews
    • Surveys

    Mentor checkYour interview guide, before you talk to users

  2. Define

    Frame the right problem

    • 04 Design thinking with AI

    You makeA problem statement, personas and user stories

    Stage 2 · Define

    Turn the research into one clear problem the whole team agrees to solve.

    How you work

    • Affinity mapping
    • Personas
    • AI-assisted synthesis

    Mentor checkYour problem statement, before you design

  3. Develop

    Explore solutions fast

    • 01 Design systems
    • 06 Prototyping

    You makeSketches, wireframes and a clickable Figma prototype

    Stage 3 · Develop

    Explore lots of ideas cheaply, then build the strongest one into a working prototype.

    How you work

    • Sketching
    • Wireframes
    • Figma components

    Mentor checkYour flows and design system

  4. Deliver

    Test what you designed

    • 07 Usability testing

    You makeA test plan, findings report and an improved prototype

    Stage 4 · Deliver

    Put the prototype in front of real users and fix whatever trips them up.

    How you work

    • Task-based testing
    • Heuristic review
    • Iteration

    Mentor checkYour test plan and findings

  5. Validate

    Prove it works for users and the business

    • 08 Validation
    • 09 Designing for AI

    You makeA design sprint review and an AI feature with safeguards

    Stage 5 · Validate

    Check the design meets user and business goals, including where AI is part of the product.

    How you work

    • Design sprint
    • Success measures
    • AI safeguards

    Mentor checkYour sprint review and AI feature

  6. Hand off

    Ship it and tell the story

    • 10 Playback and handoff
    • 11 Portfolio and pitch

    You makeA developer handoff spec, a client pitch and a case study

    Stage 6 · Hand off

    Package the work so developers can build it and the client can say yes.

    How you work

    • Annotated specs
    • Playback sessions
    • Storytelling

    Mentor checkYour pitch deck and case study

1:1
Unlimited mentoring on your designs, research and decks
Real
A real client project during the course, then a real internship
2
Ways you’re assessed: a client pitch and the online exam

Design the product, not just the screens.

$4,789 + GST, locked in for 2026 and 2027. Up to 50% through MCDF for eligible businesses. Pay online, or we can invoice you or your employer.

Course content

11 modules in 11 weeks, each ending in real work.

One module a week. You learn it in the online portal, apply it to your client project the same week, then go through it with your mentor. Open a module to see what you'll learn and what you'll build.

A typical week

  1. Monday: the week's module opens in the portal.
  2. Learn the module in short lessons, about 2–3 hours.
  3. Build the week's piece of real work, about 3–5 hours.
  4. Book your mentor as often as you need, evenings and weekends.
  5. Finish the week with feedback and your next steps.
  1. 01

    AI-Driven UI, Design Systems and Accessibility

    Tokens, components and WCAG

    You'll learn

    Design tokens, component libraries and variants in Figma, using Figma AI and other AI design tools, and reviewing accessibility against WCAG 2.2: contrast, focus states, target sizes and screen readers.

    You'll build

    A small design system for your client project, with an accessibility review.

    Tools and frameworksFigma, Figma AI

  2. 02

    Agile UX Project Management

    Scope, sprints and backlogs

    You'll learn

    The agile UX mindset, Scrum and Kanban for design teams, scoping a UX project, estimating, and running design work inside a product team’s sprints.

    You'll build

    A UX project scope and a sprint board for your client project.

    Tools and frameworksJira, Azure DevOps, Miro

  3. 03

    Stakeholder Management in the UX Process

    Interviews, alignment and DFV

    You'll learn

    The triple diamond, stakeholder mapping and interviews, running ideation sessions, competitor analysis, and weighing ideas for desirability, feasibility and viability (DFV).

    You'll build

    A stakeholder map, interview notes and a DFV assessment of your client’s idea.

    Tools and frameworksMiro, FigJam

  4. 04

    Design Thinking with AI and UX Sprints

    Problems, stories and requirements

    You'll learn

    Problem statements and how-might-we questions, user stories and acceptance criteria, gathering requirements, and using AI to widen ideation without losing the user.

    You'll build

    A problem statement, a set of user stories and a sprint plan.

    Tools and frameworksMiro, ChatGPT, Claude

  5. 05

    Product Discovery and User Research

    Interviews, personas and journeys

    You'll learn

    Planning research, interviews and surveys, synthesis, personas, journey maps, user flows and information architecture, with AI used to speed up synthesis.

    You'll build

    Personas, a journey map and a sitemap tested with card sorting.

    Tools and frameworksOptimal Workshop, Askable, Miro

  6. 06

    MVP Prototyping with Figma and AI

    Sketch, wireframe, prototype

    You'll learn

    Sketching, wireframes, low and high fidelity, interaction patterns, heuristics, and AI-assisted prototyping from prompts and design systems.

    You'll build

    A clickable MVP prototype in Figma for your client project.

    Tools and frameworksFigma, Framer, Proto.io

  7. 07

    Usability Testing and Iteration

    Test, analyse, improve

    You'll learn

    Test plans and recruiting, moderated and unmoderated testing, analysing results against your hypotheses, reporting findings, and iterating the design.

    You'll build

    A usability test plan, a findings report and an improved prototype.

    Tools and frameworksAskable, Figma

  8. 08

    Customer Validation and Design Sprints

    Prove it with users and the business

    You'll learn

    Validating the strategy with customers and stakeholders, running a five-day design sprint, and presenting a sprint review that leads to a decision.

    You'll build

    A design sprint review deck with the evidence behind your recommendation.

    Tools and frameworksFigma, Miro

  9. 09

    Designing for AI and Agentic Products

    Human in the loop, trust and undo

    You'll learn

    Designing AI-native features and agents that act for people: confidence and sources, asking before irreversible actions, undo, explaining what happened and handing back to a person.

    You'll build

    An agentic flow for your client project, with the safeguards mapped.

    Tools and frameworksFigma, Claude, ChatGPT, Google Gemini

  10. 10

    Stakeholder Playback, Handoff and Front-End Basics

    Tell the story, ship the spec

    You'll learn

    Playing work back to stakeholders, storytelling with evidence, developer handoff and design specs, and the HTML and CSS concepts designers need to work well with developers.

    You'll build

    A developer handoff spec and a stakeholder playback presentation.

    Tools and frameworksFigma Dev Mode, Jira, Azure DevOps

  11. 11

    Futures, Portfolio and Your Next Role

    Case study, pitch and career

    You'll learn

    Where UX and product design are heading, the path to product designer and product owner roles, your CV, portfolio case study and interview practice, and the client pitch.

    You'll build

    A portfolio case study and your final pitch to the client.

    Tools and frameworksFigma, Canva, Adobe Photoshop

By week 11 you'll have

  • A design system and accessibility review
  • A UX project scope and sprint board
  • A stakeholder map and DFV assessment
  • A problem statement and user stories
  • Personas, a journey map and a sitemap
  • A clickable MVP prototype in Figma
  • A usability test and findings report
  • A design sprint review deck
  • An agentic AI flow with safeguards
  • A developer handoff spec
  • A portfolio case study and client pitch

All of it is built for a real client project, so you finish with real work to show alongside your certificate.

After week 11

  1. Pitch and examPresent your client project, then sit the 200-question online exam (2.5 hours). The fee is included.
  2. Get certifiedYour CAUXPDE certificate and a badge for LinkedIn.
  3. Do your internshipPut your skills to work in a real UX and product design internship.
  4. Keep your supportPost-graduation support as you apply for roles or grow your business.

What one-to-one feedback looks like

Drag to see a screen before and after a mentor review.

This is the kind of feedback you get on your own work: specific, numbered and tied to principles you can use again. Drag the handle, or tab to it and use the arrow keys.

Booking app · Checkout v1 to v3

An example checkout screen, before and after six changes from a mentor review.
  1. Contrast you can read

    The heading and labels were light grey on grey, about 2.3:1. Now they’re up to 14.8:1, well above the 4.5:1 WCAG AA minimum.

  2. Express checkout first

    Apple Pay and Google Pay sit at the top of Payment. On a phone, most people can pay with a glance or a fingerprint instead of typing 16 digits.

  3. Bigger tap targets

    Buttons were 30px tall. Now 48px, matching Google’s 48dp and above Apple’s 44pt guidance (WCAG 2.2 asks for at least 24px).

  4. Grouped, labelled fields

    Your details and Payment are separate groups, with labels that stay visible instead of placeholder text that vanishes when you type.

  5. Errors that help

    “Invalid” in red told people nothing. Now the field, an icon and a message say what’s missing and give an example, without relying on colour alone.

  6. No CVC or expiry with a wallet

    When the card was added to Apple Pay or Google Pay, its expiry and CVC were checked once. At checkout the wallet sends a stand-in card number (a token) and a one-time security code, approved with Face ID, Touch ID or a fingerprint, so the form has nothing to ask. Card entry stays one tap away under Pay by card.

Get this kind of feedback on your own work.

Unlimited one-to-one mentoring for your 11 weeks, from New Zealand mentors. $4,789 + GST, or up to 50% through MCDF for eligible businesses.

Tools I will use

What you finish with

A case study that shows how you think, not just what you made.

Hiring managers want to see how you got to the design. Each module adds a section to your case study, built on a real client project, and in week 11 you pitch it to the client. Point at a section to see where it comes from.

Portfolio · Case study page

Example portfolio case study page with six sections: problem, research, journeys, prototype, testing and outcome CASE STUDY · EXAMPLEMaking spa bookings work on a phone Product designer11 weeks Research Journey map Prototype Usability testing · task success Round 1 Round 3 Outcome and handoff
  1. The problem and the goals

    Modules 03 and 04

    Stakeholder interviews, a problem statement and how you’ll measure success.

  2. Research

    Module 05

    Interviews, personas and the insights that changed the brief.

  3. Journeys and flows

    Modules 05 and 06

    A journey map, information architecture and the main user flows.

  4. Prototype

    Modules 01 and 06

    A small design system and a clickable Figma prototype.

  5. Testing and iteration

    Modules 07 and 08

    Usability tests, what you changed and why, and a design sprint review.

  6. Outcome and handoff

    Modules 09, 10 and 11

    AI features with safeguards, a developer handoff spec and the client pitch.

After the 11 weeks you join a real internship in UX and product design, which gives you a second project to add, and post-graduation support while you apply.

Finish with work you can show in an interview.

$4,789 + GST, locked in for 2026 and 2027. Pay online, or we can invoice you or your employer.

AI in product design

Use AI to design faster. Learn to design products where AI does the work.

Product teams now expect designers to use AI tools well, and to design AI features people can trust. CAUXPDE covers both. Module 09 is about agentic products, where an AI agent takes actions for the user.

Design with AI

AI as your design assistant

You use AI through the course where it saves time, and check every output yourself.

  • Figma AI
  • Claude
  • ChatGPT
  • Google Gemini

Prompt to first draft

A prompt produces three draft screens; the designer picks one and refines it “Booking screen, calm, accessible, one clear action”

You pick a direction, then refine it by hand.

  • Turn interview notes into themes and quotes
  • Generate layout and copy variations to react to
  • Draft UX copy and error messages
  • Go from a prompt to a first prototype
  • Check contrast, alt text and reading level

Design for AI · Module 09

Agentic UX: products that act for people

Flow · Agent books an appointment

An agentic flow: the user sets a goal, the agent plans, asks for confirmation before acting, acts, then shows what changed with an undo, or hands back to a person Goal Agent plans Ask first? Agent acts Hand back to you Show what changedUndo unsureyes Human in the loop at every step that matters
  • Show confidence and sources so people know when to double-check
  • Ask before anything that can’t be undone like paying, sending or deleting
  • Make every action easy to undo with a clear record of what changed
  • Explain what the agent did in plain words, not logs
  • Hand back to a person when the agent is unsure or stuck

Module 09 is taught by Sai Constantine, who leads agentic UX design at IDNZ.

Your mentors

Mentors who critique your designs, one to one.

Share a Figma link, a research plan or a test report and get specific feedback. Book as many one-to-one sessions as you need during your 11 weeks, with mentors who have worked in New Zealand for more than ten years.

Sai Constantine, IDNZ mentor Your mentor

Sai Constantine

Head of Digital, IDNZ

Sai mentors CAUXPDE students in product design, design systems, UI and AI design tools, and leads agentic UX design, which is module 09 of this certification. Before IDNZ, Sai worked in digital media at Fairfax and led sales and business development at Domainz (Melbourne IT) and MyRepublic. He went through a Creative Technologies degree.

  • Agentic UX design
  • Product design
  • Design systems
  • UI
  • AI design tools
  • Branding
Seann Lautner, IDNZ mentor Your mentor

Seann Lautner

UX mentor and business coach, IDNZ

Seann mentors CAUXPDE students in user research, usability testing and agile UX, and coaches graduates into their first UX and product roles. Formerly a UX researcher at Air New Zealand and Vodafone NZ, and a Certified Scrum Master and agile coach.

  • User research
  • Usability testing
  • Agile UX
  • Scrum
  • Career coaching
From our students

In their own words, from the course to a new role.

Two IDNZ graduates on the course and the internship. CAUXPDE has the same mentors and support.

1,000+
students and business owners trained since 2016
5.0
from 90+ Google reviews
86%
of graduates advance their career within 12 months (IDNZ graduate survey)
10+
years each mentor has spent marketing in New Zealand
“It was an amazing journey, right from the start until the end.”
Irene FortoulIDNZ graduate, UX/UI and Graphic Designer
“I would not have secured my current role if it hadn’t been for those internships.”
Fiona HowardCADME graduate, now Marketing Manager at BMS
Price and intakes

From first sketch to client pitch, one price.

CAUXPDE certification

$4,789+ GST

$5,507.35 including GST. Locked in for 2026 and 2027.

  • 11 UX and product design modules, one a week
  • Unlimited one-to-one mentoring and design critique from NZ mentors
  • Coaching in business, branding and advertising
  • A real client project, your client pitch, the online exam and your CAUXPDE certificate
  • A real internship in UX and product design
  • Post-graduation support with your portfolio, CV and interviews

Intake dates

A new intake starts on the first Monday of every second month. Enrolments close the Wednesday before.
StartsEnrol byWeek 11 ends

Ways to pay

How to enrol

  1. Choose your intake

    Enrol online, or book a free 15-minute call first if you'd like to talk it through.

  2. Get set up

    Your portal login and welcome pack arrive in the week before you start.

  3. Meet your mentor

    Set your goals and meet the client project you’ll design for.

  4. Start module 01

    Week one: design systems and accessibility in Figma.

Comparing options? See every IDNZ certification side by side.

Questions

Questions about the CAUXPDE UX and product design course.

What designers ask about the step to product design, tools, AI, the portfolio and cost.

Still deciding?

Show a mentor your portfolio in a free 15-minute call and ask what you’d work on first.

Book a free call
Compare all certifications
How long does the CAUXPDE UX and product design course take?

CAUXPDE is 11 weeks, one module a week, and most weeks you produce something for a real client project: a stakeholder map, personas, a Figma prototype, a test report. Plan on about 6–8 hours a week around work. You can take up to 6 months if you need to, and portal access lasts 12 months. The internship and post-graduation support follow week 11.

What are the CAUXPDE start dates?

New intakes begin on the first Monday of January, March, May, July, September and November, and enrolments close the Wednesday before. The next dates, and the week each intake finishes, are in Price and intakes.

What does CAUXPDE cost, and can my employer pay?

CAUXPDE is $4,789 + GST ($5,507.35 including GST), and that price is fixed for 2026 and 2027. Pay by card when you enrol, or we can invoice you or your employer. It includes the 11 modules, unlimited one-to-one mentoring and design critique, coaching, the real client project, the exam and certificate, the internship and post-graduation support.

Is there funding for the CAUXPDE course?

Eligible New Zealand businesses can have up to 50% of the cost covered by the Management Capability Development Fund (MCDF), which helps businesses build capability through training. See if your business qualifies. StudyLink loans and allowances don’t cover industry certifications like CAUXPDE.

What is the best UX design course in NZ?

The best fit depends on where you’re starting and where you want to go. If you want to move into UX, or step up from UX to product design while you keep working, IDNZ’s Certified Agile UX Product Design Expert (CAUXPDE) covers research, Figma prototyping, design systems, accessibility, usability testing, design sprints and designing AI products in 11 weeks, with unlimited one-to-one mentoring, a real client project and a real internship. If you need an NZQA qualification or a student loan, a degree or diploma may suit you better. The certification comparison page sets out the options.

What’s the difference between a product designer and a UX designer?

A UX designer focuses on making a product easy and pleasant to use: research, flows, the interface and how it behaves. They usually come from graphic, visual or interaction design, and they often work on features someone else has scoped. A product designer works across the whole process, from research and brainstorming to project management and the business case, and is measured on whether the product meets business goals as well as user needs. They usually come from UX design, leading projects and working with other teams. Product designers still design hands-on; they just own more of the decisions. Typical pay for each role is on the comparison page.

Will CAUXPDE help me move from UX designer to product designer?

That’s what it’s built for. Product designer roles ask for more than screens: running discovery, managing stakeholders, testing with users and backing decisions with evidence. Modules 03, 05, 07 and 08 cover exactly that, and your case study shows you doing it on a real client project.

Can CAUXPDE lead to a product owner role?

It gives you the core skills. Module 02 covers agile UX and working in sprints, module 04 covers user stories, acceptance criteria and requirements, and module 10 covers playing work back to stakeholders and handing it to developers. Many designers grow into product owner roles after a few years as a product designer, and your mentor can help you plan that path.

Do I need design experience to start CAUXPDE?

No. You need good English, a laptop and a few hours a week. Graphic and web designers often move fastest because they already have the visual skills, but module 01 starts with the building blocks of a good interface, and your mentor works at your pace.

Which design tools will I learn on CAUXPDE?

Figma for interface design, prototyping, design systems and developer handoff, plus Figma AI; Miro and FigJam for workshops and mapping; Jira and Azure DevOps for agile work; Askable for recruiting test participants; Optimal Workshop for card sorting; Framer and Proto.io for prototypes; Canva and Adobe Photoshop for assets; and Claude, ChatGPT and Google Gemini as AI assistants.

Does CAUXPDE cover AI and agentic design?

Yes, in two ways. You use AI tools throughout the course to speed up research synthesis, ideation, copy and prototyping. Module 09 is about designing AI products, including agents that act for people: showing confidence and sources, asking before irreversible actions, undo, and handing back to a person. It’s led by Sai Constantine, who leads agentic UX design at IDNZ.

Do I need to know how to code for CAUXPDE?

No. CAUXPDE isn’t a coding course. Module 10 covers the HTML and CSS concepts designers need to talk with developers and write a good handoff spec, so your designs are easier to build.

Will I finish CAUXPDE with a portfolio?

Yes. Each module adds a section to a case study built on a real client project: the problem, research, flows, prototype, testing and outcome. In week 11 you pitch it to the client, and the internship that follows gives you a second piece of work to show.

How is CAUXPDE assessed?

Two ways. You present your client project in a final pitch, then sit an online, proctored exam with 200 questions in 2.5 hours, and the exam fee is included. Pass both and you’re a Certified Agile UX Product Design Expert, with a certificate and LinkedIn badge.

I’m new to UX. Should I start with the JumpStart or CAUXPDE?

If you’ve never done UX work, start with the 5-week Agile UX Design JumpStart. It covers UX principles, research, personas, Figma prototyping and usability testing, with unlimited mentoring at times that suit you, and you can start any week. It’s $2,597 + GST. When you’re ready, step up to CAUXPDE for $2,557 + GST, so the whole path takes 16 weeks and costs $5,154 + GST. If you already have design or digital experience, you can start CAUXPDE straight away.

Should I do an 11-week certification or a 32-week UX diploma?

Choose a diploma if you need an NZQA qualification, Fees Free or a StudyLink loan, and can commit to most of a year at 15–20 hours a week. Choose CAUXPDE if you want to keep working, start sooner and build real work quickly: 11 weeks at 6–8 hours a week, intakes every two months, a real client project and a real internship. The certification comparison page sets the options side by side.

Can I study UX part-time while working in NZ?

Yes. CAUXPDE is online and built around a working week: about 6–8 hours, with the module in the portal and mentor sessions booked at times that suit you, including evenings. The UX JumpStart works the same way over 5 weeks.

Design the product, not just the screens

The next CAUXPDE intake starts .

Enrolments close . $4,789 + GST, with MCDF funding for eligible businesses.

IDNZ | 2026 Product Design & AI Insights: New Zealand Career Outlook

A strategic pivot to Product Design matters because it directly affects career longevity, compensation, and market relevance in Aotearoa's evolving tech sector. Analysis of New Zealand and global industry data reveals measurable shifts: 93% of designers now integrate generative AI tools into their workflows, and 73% view AI as a collaborative partner rather than a replacement.

Strong product leadership correlates with improved financial outcomes — Product Designers in New Zealand command competitive salaries ranging from $75,000–$150,000 p.a. (subject to experience), reflecting broader responsibilities in strategy, agile delivery, and cross-functional execution. While entry-level UX roles face increased competition, senior and generalist design positions are recovering faster, with organisations increasingly prioritising practitioners who combine research-informed judgment, business acumen, and agile methodology . For New Zealand professionals, IDNZ's industry-led certifications equip learners with AI-enhanced UX/CX skills, agile project management, and real-client project experience — positioning graduates to thrive in a market where 87% of hiring managers prefer Product Designers who can bridge user needs with business outcomes. In short, adapting to the AI shift isn't just about tool proficiency — it's a measurable driver of career resilience, salary growth, and long-term economic success in New Zealand's digital economy.